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Post by Goldash on Jan 30, 2009 21:27:18 GMT -5
For a while now, I've been trying to emulate real-life wrestling match quality in our shows and have been emphasizing it even more since we left YouTube and switched our event format.
But is it that convincing? I know a videogame, ESPECIALLY SVR, will NEVER be able to realistically capture the ebb and flow of real professional wrestling, but is the URWL inching closer to realism or miring itself in the false appearance of such?
Rest assured that I'm always trying to improve our matches. In essence, I want the shows to get to a point where the bells and whistles we offer won't be needed to sustain our shows and give the URWL a different feeling than your average CAW league. My goal is to make our matches tell a story, not to be a simple sequence of moves.
So are we there yet? Has any match made you take notice? Or are the matches simply second-fiddle to the graphics, overlays and broadcast features that I choose to include in the episodes and supercards of the URWL?
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Post by Main_Event_Quality on Jan 30, 2009 22:23:55 GMT -5
The match quality has improved immensely. I'd say it's been that way since Emo beat !interogative for the title. Your matches were much more believable and entertaining than the previoius shows in the Youtube era, so I commend you. My only gripe is that they can run on just a tad long. I know you like long matches but if you take a live ROH show for example, they have great main event quality (that's my name don't wear it out) matches from the bottom of the card to the top and it can leave you feeling flustered and drained by the the time the last match comes on. I watched ROH's latest ppv "Rising Above" and I was blown away by the main event. I am certain it was because the rest of the card was somewhat relaxed in comparison. I like your shows either way but I do take breaks because of the length. Sometimes I'm tempted to fast forward but I don't because I'm aware of the work you've put into this and I appreciate your dedication to bring us one of the best shows out there today.
All in all you're match quality is progressed far and wide and I say keep up the good work.
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Post by revolution1232000 on Jan 31, 2009 13:15:25 GMT -5
It has improved since I first started to watch which was nearly two or maybe three years ago, was back on 07. Some of the matches you can get have a lot of excitement but sometimes the mistakes come through and saying that sometimes they come good also. I think you are doing a great job, and with practice will continue to improve. I know juggling the controllers isn't easy but you do it well.
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Post by Goldash on Jan 31, 2009 13:21:25 GMT -5
Well, botches happen. That's an element of the show I keep in on purpose because it happens in real wrestling. Usually, it's the game's fault, but whenever I sense it's my fault, I try to instantly capitalize on it and make it into a spot. Let's say Emo misses a clothesline on Stern and he ends up with his back turned to Seth. I'd have Seth run in and attempt a running back drop or a neckbreaker in order to get rid of the lingering effects of the botch. In some cases, this works well, and in other cases, it's pretty awful-looking. Take, for example, the match between Busiwa Tanao and Trent Tail at Digital Mayhem...it's some of the most fun I've ever had playing SVR2008, but that damned ref bump spot (those of you who have seen it know) almost ruined it all...a combination of human error and the awful targeting system SVR2008 implements. I've cut down (or at least TRIED to cut down) on the botching since the YouTube days, at least from what I've experienced. Hopefully I won't have to update the "Don't Try This At Home" trailer anytime soon.
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Post by DevildrummerX on Jan 31, 2009 13:46:59 GMT -5
You really have improved your match quality and it showed in the main event at PD08 that Ladder Match was one of the most entertaining things I've watched in a long long time.
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Post by mark294 on Jan 31, 2009 16:36:03 GMT -5
I love the way the URWL does there matches.
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